Designing James Bond’s interface

The “Art of the Title Sequence” blog recently did a feature on the latest Bond movie, Quantum of Solace. Besides the description of how the titles were designed (which is interesting in itself), the team also did work on the in-movie UIs and described their design process. Some highlights:

We worked a lot of theory into the OS, reading up on new-age mind mapping and radial thinking techniques, which basically prioritize color, shape, and visual arrangement over hierarchical lists as a way to organize and process new information…

Because the human brain responds to color faster than any other visual stimuli, we coded data sets with annoyingly-bright colors and arranged them into primitive ‘nodes’, designed to catch attention and direct the eye.

And for concept video geeks like myself, this was insightful:

We mocked up the table at our studio and shot the full sequence using ourselves as stand-ins. This was very useful for blocking the action, as there were a dozen things happening on the table at once, and everyone was passing files back and forth. It would have been impossible to keep continuity without solid choreography. We set up a witness cam over the table and mapped out exactly where everything needed to be, using acetate sheets with tracking marks as virtual documents . We mocked up a previz of the scene with crude graphics on the table, took that with us over to London and supervised the shoot under Marc and FX guru Kevin Tod Haug.