Advertising as experience design
The announcement about Andy Spade’s talk at Stanford, though I couldn’t make it, reminded me of an idea I’ve been kicking around for a while:
Is advertising actually an advanced form of experience design?
After all, while the viewer doesn’t actually engage in the advertised experience, a good ad can realistically depict it. In 30 seconds, or a single image, or a short text snippet, it aims to:
- Target and attract the desired user
- Communicate the key information about the product
- Show the value of a product or service in solving a problem or providing a positive experience (think: beer commercials)
- Provide actionable followup (for direct response advertising)
- Leave behind a pleasant memory (for brand advertising)
This seems especially similar to early-stage design work, where you’re mostly trying to compare the value of various design approaches. What if we started with the commercial for our product and worked backward?
A few relevant links:
- Russell Davies on advertising as “pre-experience design”
- An iPhone ad simply showcasing one experience of using the phone
- A quote from the Art & Copy trailer: “I think what you can do is manufacture any feeling you want people to have.”