March 2007

Wonderland: Etech 07: Raph Koster on magic – “Games, and each individual game, has to be FUN. We game designers obsess about making all of those micro bits entertaining. Clearly designers of typical application productivity software don’t do this.”

Wonderland: Raph’s Keynote – “If you don’t have a pattern library, you are going to die. You won’t be able to tell an apple from Drano. Fun is the feedback the brain gives while successfully absorbing a pattern.”

kuler – color scheme showdowns by Adobe…

MediaShift . Futurama::How the Online Newspaper Can Become a Community Hub | PBS – “With time becoming a more precious commodity to most, and the endless hours spent in the work place on computers, picking up a print out (newspaper) that does not involve going back on a computer will remain an attractive option.”

WAN – Newspaper Growth Defies Conventional Wisdom

Techmeme @ 2:05 AM ET, March 26, 2007 – interesting thoughts on the future of newspapers…my thoughts to come…

Temple of the Seven Golden Camels: Carrying a Sketchbook, part one – “Carrying a sketchbook is very, very important. A sketchbook is your best opportunity to catch real life as it passes by you. Why is this important? Because what makes great storytelling, animation, characters and films of every kind is that they capture a…more

Finding the real problem

[This gas cap wrench](http://www.amazon.com/Gas-Cap-Wrench/dp/B000ITD7LM/) solves a problem. [This gas cap](http://www.autosportcatalog.com/index.cfm?fa=p&pid=4044) solves the *real* problem (and it’s cheaper too). Gotta look for the real problem–it’ll almost always yield the more elegant solution.

“My new mobile is lumbered with a bewildering array of unnecessary features aimed at idiots” – world’s greatest user experience rant