Two contrasting views on worldbuilding in fiction

[M. John Harrison thought worldbuilding was unnecessary and dull](http://web.archive.org/web/20080410181840/http://uzwi.wordpress.com/2007/01/27/very-afraid/):

> Every moment of a science fiction story must represent the triumph of writing over worldbuilding.

> Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unnecessary permission for acts of writing (indeed, for acts of reading). Worldbuilding numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.

> Above all, worldbuilding is not technically necessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn’t there. A good writer would never try to do that, even with a place that is there.

[Charlie Stross (who points to Harrison in this piece) thinks it’s the defining part of science fiction](http://www.antipope.org/charlie/blog-static/2018/02/why-i-barely-read-sf-these-day.html):

> [Humans] exist in a context provided by our culture and history and relationships, and if we’re going to write a fiction about people who live in circumstances other than our own, we need to understand our protagonists’ social context…

For instance, stories about modern life (non-science fiction) fall flat if they don’t connect with the increasingly-bizarre context we live in today:

> We’re living in a world where invisible flying killer robots murder wedding parties in Kandahar, a billionaire is about to send a sports car out past Mars, and loneliness is a contagious epidemic…These things are the worms in the heart of the mainstream novel of the 21st century. You don’t have to extract them and put them on public display, but if they aren’t lurking in the implied spaces of your story your protagonists will strike a false note.

By the way, [here’s that sports car](https://www.youtube.com/watch?time_continue=128&v=aBr2kKAHN6M), which launched today and is currently orbiting Earth:

The big opportunity, to Stross, is building worlds different enough from our own context to illuminate other ways of being; where you can tell other types of stories:

> SF should—in my view—be draining the ocean and trying to see at a glance which of the gasping, flopping creatures on the sea bed might be lungfish. But too much SF shrugs at the state of our seas and settles for draining the local aquarium, or even just the bathtub, instead.