Design

Jonathon Keats on Google Glass design

It’s not often one of [my design heroes](http://bob.ryskamp.org/brain/?p=4150) comments on something I worked on, so [Jonathon Keats’ comments on how to redesign Google Glass](https://www.forbes.com/sites/jonathonkeats/2015/08/14/this-insider-look-at-google-glass-shows-how-google-should-and-should-not-design-glass-2-0/#316843461386) were interesting to read.

> To navigate this uncanny valley in time, the designer must either create something so futuristic in appearance that it arrives from beyond our collective vision of the future, or something that looks and feels like a natural extension of the present.

It mirrors one of my own new product design lessons learned from Glass (which admittedly [wasn’t meant to be a huge consumer product](https://www.theverge.com/2015/3/17/8235277/sxsw-astro-teller-google-x))–either create something completely new to the world, or replace something that people already use. Simply being faster or better isn’t enough if people still need their existing solution.

Trusting the artist

Ahmet Ertegun – arguably for a long time the greatest record executive of them all – told me that unless you’re 100% sure the artist is wrong, go with their vision. – Jason Flom

True for designers as well, in my experience.

Design Sprint Kit

Great set of resources for running a sprint: Design Sprint Kit.

This is the highly, highly distilled and refined version of what designers at Google (especially [Knapp, Kowitz, and Zeratsky](http://www.thesprintbook.com)) have been developing for years.

Absentee futures

> We congratulate ourselves on the accomplishment of democracy…But regardless of who votes, what is the real meaning of any such choices if the alternatives among which we are selecting are underimagined, or clichéd – or simply absent? – Stuart Candy

My most influential role these days is less “tastemaker” and “decider” than simply “option generator”.

Design and decisions

Design is just decision-making with visual aids.

Designing better futures for Syria

My own career goal is to “[help people think about the future](http://bob.ryskamp.org/design/).”

I can’t imagine a better application of that than [a group from the University of Washington](http://syria.ischool.uw.edu/) which [helps Syrian refugee children design a better future for themselves and their families](https://slate.adobe.com/cp/zlibu/).

> We asked the participants to work in pairs to fuel creativity and help ease literacy barriers. They used LEGO Mini-Figures and Bricks, art supplies, color pens, and FUJI Instamax Cameras to create the devices…

> Magical devices often depict means of transportation…Mobility is a challenge in Za’atari for different reasons–many people have physical disabilities, exasperated by war trauma, and there is no public transport to assist with lack of roads…

> Teams also designed devices similar to existing technology, such as Google glass, but that address particular needs in the camps. One team, who called themselves “Future’s Butterflies,” designed glasses that help discover and cure diseases.

Research and believability in design

> I always believe in research. No matter what the subject matter is. You cannot do enough research, because so much believability will come out of what’s really there.

– [John Lasseter](https://www.youtube.com/watch?v=neJFuTKWzfc)

Calvin, rapid prototyper

[](http://www.gocomics.com/calvinandhobbes/2015/01/26)

Sending out the dogs

“Send out all your dogs and one might return with prey” – [Werner Herzog](http://kottke.org/15/01/24-pieces-of-life-advice-from-werner-herzog)

True of ideas and designs as well.

Why designers shouldn’t be smart

Recently [Bruce Mau](http://en.wikipedia.org/wiki/Bruce_Mau) came to our office (I know, right?!). Bruce is known for his writing, including several “manifestos” over the years, and he asked everyone in the room to write their own manifesto in 3 minutes (he said he used to give people 6 minutes and they were all finished early).

The first line in my manifesto was “Be the dumbest person in the room”, which got a laugh from Bruce and prompted some followup questions from people around me. I’d written it as a bit of a lark, but the more I think about it, the more important I think it is. So why is it important for a designer to be the dumbest person in the room?

First, of course, it means that you’re always around people you can learn from. Great design is based on collecting insights from the world. If you are the expert in the room, where will you get your new insights? Always surround yourself with people whose experience and knowledge exceeds your own in important ways.

Being dumb also keeps you humble. Every designer knows how it feels to watch someone try and fail to use your design. The biggest temptation in that moment is to tell yourself “that’s just one person, and really this test isn’t representative,” and write off their experience as a fluke. After all, didn’t Steve Jobs ignore his customers? ([Nope](http://www.forbes.com/sites/drewhansen/2013/12/19/myth-busted-steve-jobs-did-listen-to-customers/), and [NOPE](http://zurb.com/article/588/hiding-in-the-bushes-with-steve-jobs)). But [Henry Ford did, to poor results](http://bob.ryskamp.org/brain/?p=5294)). Your confidence has to come not from your own opinions, but from the success real people have with your product.

Finally, when designers rely too much on their own experience and knowledge, they get lazy. When I’ve worked on a problem for a long time, and feel like I know it well, I’m less likely to do the research legwork needed for inspiration, less likely to ask other people their thoughts, and more likely to settle on the first idea that comes to mind. Conversely, a brand new problem forces me to start from scratch, with eyes and mind wide open to new possibilities (the next line in my 3-minute manifesto read: “When you get too good, start over”).

So really, the problem isn’t with *being* smart–it’s ok to get good grades, kids–but with *acting* smart. The best designers I know approach problems with the openness, humility, and excitement of a child seeing something for the first time. They acknowledge and work against their biases, and never let their intelligence get in the way of the right answer.