Personal

Realistic GTD

[Tony Schwartz shares some realistic tips for getting important things done](http://blogs.hbr.org/schwartz/2011/05/the-only-way-to-get-important.html).

I like the idea to plan your first activity the night before, and spending 90 minutes on it before thinking too much about it.

His philosophy of limiting your conscious decisions also rings true; [as Flaubert said](http://www.ryskamp.org/brain/?p=225):

> Be regular and orderly in your life so that you may be violent and original in your work.

Clever people

Just found out that a single coworker of mine:

1. [Played drums in They Might Be Giants](http://www.youtube.com/watch?v=UtTBzj9yGAI)
2. Created [Wordle](http://www.wordle.net/)
3. Built [a tool to discover accidental haikus in Twitter](http://mrfeinberg.com/twaiku/)

I think he wins the internet.

What I talk about when I talk about design

“Design” is a big fuzzy word that means a lot of things to a lot of people. Sometimes when I introduce myself as a “designer”, people look skeptically at my jeans and sneakers and ask when my next runway show is scheduled. If I clarify that I’m a “product designer”, people immediately start telling me about their new cookware from Target–or more recently, their iPhone. And if I further specify that I mostly design websites, then I get “can you fix my computer?” Regardless, I’m always asked to produce the flyer for their next bake sale.

Talking about “design” is challenging because everyone interprets it differently–even among professional designers. Different fields and industries think about design in their own ways for their own reasons. Depending on the situation, the word “design” can even be a noun or a verb. I’m [a big believer](http://bob.ryskamp.org/brain/?p=2092) in the power of precise language, so I took some time to clarify what I’m talking about when I talk about “design”.

My favorite overall definition of “design” is a recent one from Rebekah Cox: “[a] [design is a set of decisions about a product](http://www.quora.com/Rebekah-Cox/Design-Quora-Web2-0-Expo-Presentation)”. It gets to the important point that what matters is what the entire product team ends up agreeing to do. Steve Jobs goes further: “[Design is how it works](http://www.nytimes.com/2003/11/30/magazine/30IPOD.html)”.

Both of these definitions expand the understanding of design beyond the typical “making things pretty”, which is great. But they go so broad that they’re almost useless in practice. Great, design is a set of decisions. So who makes those decisions? How will you go about it? How can you become better at it? To make progress, you need to go at least one level further, and talk about the *types* of decisions you’re making, who makes them, and what activities can help you do that.

So when I talk about design, I try to specify which of a few distinct fields–or sets of decisions–I’m referring to: concept design, visual design, interaction design, engineering design, or business design. Together, decisions in these areas make up “the design” of a product, service, or experience.


Here’s how I define those subareas of design:

A *concept design* expresses the core ideas behind a product, especially what makes it valuable to people. Creating a concept design often involves discovery research, brainstorming, and concept visualization. I use concept design techniques to quickly explore a number of different opportunities for a product, expecting that 95% will be scrapped. Concept designs are thus usually created using lightweight techniques, including writing, sketching, and role-playing, and include descriptions of key benefits, possible product taglines, and quick visualizations of unique features.

But while these designs are lightweight and high-level, I believe they are the most important step in the product design process. It’s absolutely crucial to get the team agreed on the overall product direction and what it’s bringing to the world, and the only way to do that is with a very simple and clear definition–a concept design. This is the area that I’ve spent most of my time and energy working on for the past 3 years, and the part of the design process [I most enjoy](http://www.ryskamp.org/brain/?category_name=concept-design).

I’ve found the most success when each person on a diverse team–”designers”, engineers, businesspeople–creates and proposes their own concept designs. But instead of then trying to consolidate and unify them, I think it’s important to choose a single concept and rally behind it. Sometimes that concept is created by a professional designer; other times it’s an engineer or businessperson with a clear insight. It may take several iterations before there is a single concept with sufficient support from the team. But since focus is the goal of concept design, choosing a single target is essential.

(Sometimes the term “concept design” is used to describe a highly-polished speculative or futuristic depiction of a product or service. While I also use that technique, I refer to those artifacts as “product visions” and try to reserve the term “concept design” for the description of the core ideas behind a product proposal, which usually includes more information and less flash.)

*Interaction design* is the plan for how people interact with a product or service, focusing on the practical and mechanical aspects of the experience. It includes designing the touchpoints, interfaces, and relationships between people and the product. For software, this is usually centered around a digital interface, but as devices get smaller and more diverse it is becoming less about the direct product interaction and more about the overall experience. And of course interactions aren’t limited to electronic products–I consider the use of physical products, ergonomic issues, and (designed) interactions with other people also part of the interaction design field.

*Visual design* is how something looks. It’s a bit arbitrary to separate out the visual parts of an interaction from the tactile, but in my experience they involve different skills and are experienced uniquely. Visual design involves color, contrast, shape, pattern, texture, and more. I also consider movement and transformation as increasingly important visual design techniques. Despite the common understanding of design as “making things pretty”–a very visual criteria–this is not my strength, and something I’m working to improve as the bar for visual experiences in technology is continuously raised.

(This might be better called “aesthetic design”, but I’ve never heard anyone talk about being an “aesthetic designer” or doing aesthetic design work, and people who call themselves “visual designers” tend to do everything I’ve mentioned quite well.)

*Engineering design* is how something will be built and manufactured. Despite its differences from the previous fields, in some technically-focused industries this is the main definition of design. I consider engineering as a design field because technical insights can both constrain and empower the other design decisions. With only a few exceptions, a great design depends on great engineering decisions. Jonathan Ive, for example, regularly [cites engineering decisions](http://www.youtube.com/watch?v=8RKo44GsGow&feature=player_embedded) in his explanation of Apple product design.

As most technologies are highly advanced, engineering design is generally led by professional engineers. Personally, I know just enough technical things to be dangerous, and try to work with design engineers who are skilled at translating technical insights into product ideas.

*Business design* is the set of decisions about how a product will be a sustainable business. To be fair, I’ve only ever heard this used by the [design thinking](http://www.ryskamp.org/brain/?p=218) cabal, so it may be a made-up term. Still, as business decisions, like engineering ones, influence what you can and can’t do in the other design fields, it’s important to consider them as part of your design process.

In the best case, a creative business insight can enable new types of interaction possibilities, like the work [IDEO did](http://www.ideo.com/work/long-haul-travel-experience/) with Air New Zealand to realize [the “SkyCouch” seats](http://www.stuff.co.nz/business/industries/3262044/Air-NZs-Skycouch-to-cost-1400) which are both a better experience for fliers and profitable for the airline.


The “design”, then, is the union of all these decisions for a given product or service. Whether or not you make each decision consciously, they all influence how your product is perceived and used. And if you do consider each of these fields in your design process, you’re more likely to come up with a creative, unique, robust, and sustainable solution.

As a professional designer, I try to incorporate all of these fields, and specialists in each area, in the design process for projects. My best design experiences (and outcomes) were collaborations with experts in engineering, visual design, and business, creating focused concepts that we were all excited about. It’s as much a social challenge as a mechanical one, requiring precisely-timed and -planned activities and mutual trust.

Design *is* a set of decisions, and “how it works”, and it is also how you get there. So that’s what I talk about when I talk about design.


p.s. What I’m not talking about

“User experience” usually refers to someone’s entire experience with a product or service, including what they do and how they feel. This is mostly out of your hands, but it can of course be influenced by the design. As a practical distinction, I believe that you evaluate the user experience, and design the product to encourage certain outcomes. I also dislike the dehumanizing word “user”, so I try to be more precise in my speaking and writing.

“Industrial design”, a term typically used with physical products only, combines visual design and physical interaction design, so I usually talk about those instead. I don’t really like the term itself either, as it focuses too strongly on business (“industry”) uses.

Old men

Just found out that I’m the same age as Bart Simpson. And yes, [that does make me feel old](http://www.buzzfeed.com/mjs538/40-things-that-will-make-you-feel-old).

Not reassuring

…to have your safety helmet read “Die” on the side. The liability form was covered in the word as well.

From a ropes course offsite today near Luzern.

Reminds me of [The Simpsons’ take on German](http://www.youtube.com/watch?v=vrTGyGSdrtI) (German translation, which is even more confusing)

Corner office here I come!

[Bob is the 2nd most common CEO name on LinkedIn](http://blog.linkedin.com/2011/04/27/top-ceo-names/). Now I’ve just got to get rid of that “Peter” guy…

Or move to Brazil, where the top CEO name is “Roberto”.

European cycling

Rode around Amsterdam in the morning; rode around Zurich in the evening. Cycling on TV in the airport bar.

Nice.

The Lakes Route

cross-posted from [our Swisskamps blog](http://www.swisskamps.com/)

Ever since moving to Zurich, I’d had my eye on the Swiss National Cycling Routes. These signposted routes criss-cross the country, each featuring different aspects of the land and people. Throughout the winter, I checked out sections online, hoping that I could fit in one of these tours sometime. The Alpine routes were still blocked by snow, but the Lakes Route from Montreux to Rorschach looked pretty nice, and an extension to Geneva would even make it cross-country. It had been 12 years since my last multi-day cycling trip, and I was excited to give it a try.

So when Megan and her mother took off to Spain for a week, I packed a few basics in my new backpack and wheeled my bike onto an ICN train headed for Geneva. It was a strange feeling to shoot across the country with only a one-way ticket and my bike; with each passing village I realized that only my own legs would carry me home.

Tuesday – Geneva to Vevey, 97 km

I arrived in Geneva at 1pm Tuesday under dark skies and a cool wind. I wasn’t going to let the 20% chance of rain stop me, so I set off along the eastern shore of Lake Geneva, quickly connecting with the Rhone Route, which I would use to connect with the Lakes Route near Montreux. I made a short detour to dip my wheels into France at Ferney-Voltaire, then headed northeast around the lake.

The rest of the day was spent tucked down, pushing through the northerly headwind that would be with me throughout the tour. The official route zig-zagged through small towns, up and down the shore, and I often lost it. But since I knew the general direction, I’d eventually pick it up again.

I arrived in Vevey, neighbor to Montreux, and found a designer hotel up the hill from the old town. I quickly cleaned up, then headed to town for some sunset photos and a well-deserved dinner.

During long rides, I often get songs stuck in my head. This makes for an interesting 6-8 hours on the bike on these long trips. The song stuck in my head today: Smoke on the Water (“We all came out to Montreux, on the Lake Geneva shoreline…”).

Wednesday – Vevey to Interlaken, 160 km

Wednesday dawned sunny and clear in Vevey, which made it much easier to get back on the bike. My legs were a bit tight, but I felt ready for a big day. That was fortunate, as the road out of town went straight into the hills. I climbed 486 meters (~1500ft) before the road flattened out into a plateau, where the wind picked up and the temperature dropped. I dug all my warm clothes out of my pack, fashioned my arm warmers into calf warmers, and fought the wind until I made it into the Gruyère valley.

There, the wind calmed down as trees became thicker and the grass grew green and lush. I toured for 60 kilometers around the valley, stopping for a lunch of bread and cheese in Zwisimmen after descending from the highest point of the ride, the Saanenmöser Pass at 1279 meters.

From there it was an up-and-down route through the Simmental valley toward Spiez and Interlaken. At the end of 160 kilometers (~100 miles) in the mountains, I was feeling every rise and was glad to pull into Interlaken at 5:30pm, after 8 1/2 hours of riding. Another quick shower, then a walk through the town to watch the sunset hanggliders and find a good Italian restaurant.

Song stuck in my head today: Santa Fe from Rent (not sure why…maybe the fleeing of cold for sun?)

Thursday – Interlaken to Zug, 123 km

The next morning I was really feeling the prior day’s effort, so I set an easy goal of reaching Lucerne (70km) with a stretch goal of Zug (100km). I rolled out of Interlaken under more clouds, with my arm warmers still protecting my calves. My left calf was especially tender, so I lowered my seat to protect it and shifted my position a bit. This would come back to get me later.

One highlight just out of town was the Giessbach waterfalls, which tumble down 14 levels to the Brienzersee. I rolled my bike on the catwalk under the cliff and was glad for my waterproof jacket.

I climbed out of the valley via the Brünigpass, accessed via a steep dirt road (9% average for 5km). The backside was a screaming descent that I interrupted for a photo of Lungern and the Lungerersee below. Cruising through the Sarnen valley, past several more lakes, brought me to Lucerne. I still felt good, so I pushed on to Zug, riding for about 15km on a dirt path and through fields of wildflowers and even a tulip patch near town. I stuffed myself with pizza and went to sleep in perhaps the smallest hotel room I’ve ever encountered.

Song stuck in my head today: Christmas is All Around from Love Actually (the cold got to me…”I feel it in my fingers; I feel it in my toes”)

Friday – Zug to Zurich, 85 km

Friday morning I rolled out a bit late. My right knee had started to twinge at the end of the ride to Zug, and I wanted to stretch and warm it up before climbing to Biberbrugg, the only major uphill of the day. I rolled along a quiet road which slowly ascended into the woods, eventually turning into a dirt path.

My knee was starting to hurt quite a bit, and I decided that I would target Zurich instead of continuing all the way to St. Gallen and Rorschach. I wouldn’t make it all the way across the country, but I didn’t want to pedal in misery for 130 more kilometers. Of course, by favoring my right knee, I worked my left leg twice as hard and put more weight on my seat and hands, which promptly started to complain as well.

I limped around the beautiful Ägerisee, over the Biberbrugg pass, and cruised down through Schindellegi on familiar roads–I was now back within day trip territory. But in a final moment of stubbornness, I decided to take the long way around the Zurichsee, crossing the lake at Rapperswil and riding up the east coast.

Song stuck in my head today: one with words unsuitable for a family blog (my response to my knee, the headwind, and the endless little unexpected climbs along the route =)

I arrived home feeling thoroughly exhausted–muscles, joints, mind–but proud of a strong ride. 465 kilometers and 5000 meters of climbing in 4 days. I love waking up in the morning with only the goal to get yourself to another town, and over four days I felt like I was melding with my bike as my pedaling became smoother and more efficient. I took a couple easy recovery rides on Saturday and Sunday, and hopefully I’ll carry this good form into the summer and on our trip back to California in May–I’ve got to keep up with my old riding buddies!

– Bob

Why I design at Google

Google is an amazing company, but it’s not always known for design. I thought I’d write down the reasons I’ve enjoyed designing products at Google for the past 6 years. As always, I speak only for myself, not for the company.

There are lots of reasons I like working at Google besides design1. But I’ll mostly focus on the specific reasons I *design* there.

My main professional goal right now is learning how to do great design work. I’m still early in my career, and while it’s nice to find some success, I’m mostly focused on learning and growing my skills. Most of my reasons for designing at Google are centered around this.


*1. The huge variety of work*

In six years I’ve worked on online and offline advertising, desktop and mobile communication products, B2B commerce, science-fiction-style interaction concepts, entertainment and media services, and now products for African and emerging markets. As a designer, this gives me a lot of experiences to draw on in my future work. It’s almost like having 10 different jobs, but seamlessly transitioning between them without interviews or moving.

At the same time, I’m able to stay involved with and observe past projects to see how my design work did or didn’t influence their success. One drawback to a consulting role is the disconnection after a design phase finishes; at Google I’m still in touch with (and responsible for!) projects long after my main effort has wrapped up.

*2. Support for conceptual design*

My short-term design goal is to improve my abilities in conceptual design and the early-stage design process. Google’s scale and scope means that I can work on a big variety of product concepts while still building a foundation of resources and collaborators within a single company.

Additionally, a large, established company supports speculative, long-term thinking in a way other companies cannot. In a startup, for example, you probably wouldn’t have a designer spend much time spinning out concept ideas and doing open-ended, foundational research. At Google’s scale, this is valued and supported.

*3. A global presence*

Google’s global footprint is also a great resource. In the past year, we moved to Switzerland and I’ve traveled to our offices in China, Ghana, Nigeria, Israel, Senegal, and England, and I’m soon headed to Kenya. As a designer, it’s incredible to have coworkers based in dozens of places around the world, and to easily travel to and base research out of our offices there. With a single email, I can get people worldwide to contribute research and opinions on my design challenges. These global perspectives make my designs better.

*4. Because it’s hard*

It would be the easiest thing in the world to just design by myself. Designing at Google is training me to do great design in a challenging environment.

Google is, fundamentally, an engineering company, and it excels at building advanced, innovative technology platforms. Design leadership at Google isn’t forced on teams from the top, and there isn’t a long-established history of how design works there. Design and designers have to prove their value every day, in ways that our engineering culture respects.

There’s a lot of debate about this, but in the end I appreciate the challenge. Long-term, I want my design work to influence the direction of large groups and societies, and to do that I need to learn how to work with and persuade people who aren’t inclined or required to listen to professional designers.

Designs at Google must pass through a gauntlet of smart criticism from diverse people, intense quantitative testing, and a culture where everything is shared openly. Good designs become great when they are honed and sharpened by this process, which focuses ideas to their core and makes them ready for the real world.

Of course, this kind of treatment can sometimes discourage designers from trying controversial new things, but if you keep an ambitious attitude and your team wants to innovate, it can be an environment that strengthens rather than weakens your designs. Recently I’ve been learning from business analysts and marketers how to blend compelling business proposals into my design work. After initially fearing this would dilute my product vision, I’ve realized instead that these perspectives helped concentrate it further.

*5. Building my dream team*

When I joined, the user experience team (designers and researchers) was about 15 people. It’s grown to 200+ during my time, and I’ve been part of shaping its growth. As the team grows, I learn more and more from the new people who join. I’ve had an informal rule that I don’t recommend hiring someone unless they’re a better designer than me in at least one way (fortunately they’re often better in several). Over the years, this has led to a tremendous group of collaborators and mentors, constantly reinforced by new people as the design team grows.

And even today, the group is driven primarily by the individuals within it. I’ve always been able to choose what I worked on next, and to define (or invent) my own working style and methods. Designers at Google have the freedom to explore and practice new ways of working, and to redefine how design is done in the company.

*6. The future of design is interactive and networked systems*

It’s a safe bet that technology will continue to infuse itself further into every part of our lives (read [Kevin Kelly](http://www.amazon.com/What-Technology-Wants-ebook/dp/B0043EV51W) if you’re not yet convinced). Design in this world will require an understanding of advanced technologies and how large, interconnected systems and societies work. Even my other long-standing design passions in cycling and transportation will be completely transformed by interactive technologies (see [Strava](http://app.strava.com/athletes/1307) and [the Google cars](http://www.nytimes.com/2010/10/10/science/10google.html) for a preview). At Google, I’m learning to design interactive systems at a global scale.


Of course, many of these pluses are also minuses. Variety brings distraction; global scale breeds confusion; difficulty can lead to discouragement. Each of these is a tradeoff, and designers have to choose what challenges they want to face next. At some point it may make sense to move elsewhere as my goals shift and the company continues to change. But for now, Google is a great place for me to learn and grow as a designer, and I’m enjoying the challenge.


1 Some of the reasons I like working at Google, besides design:

* Google is a big company, with tremendous resources. It takes on challenges no other company can.
* I get to see one of the defining companies and cultural forces of our generation from the inside.
* Free food, great facilities. More generally, Google takes care of people. I even came in to the office when I was on sabbatical for three months, to use the gym, machine shop, and cafes. Google supports a great lifestyle.
* I’m a geek, and Google actively encourages and cultivates things that geeks like me enjoy ([Androids in space](http://www.readwriteweb.com/archives/nasa_sends_android_phone_to_space.php), [self-driving cars](http://www.nytimes.com/2010/10/10/science/10google.html), [organic micro-gardens](http://googleblog.blogspot.com/2008/05/growing-our-connection-to-food.html), [solar-powered Priuses](http://www.google.org/recharge/dashboard), etc, etc)
* I admire and respect our ambitious mission: [to organize the world’s information and make it universally accessible and useful](http://www.google.com/intl/en/corporate/).

Shaped by what we love

> We are shaped and fashioned by what we love. – [Goethe](http://www.austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/)

Another reason to keep track of [some of the things you love](http://www.thefancy.com/bobryskamp). From an excellent article on creative work, [HOW TO STEAL LIKE AN ARTIST (AND 9 OTHER THINGS NOBODY TOLD ME)](http://www.austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/)