Technology

Why isn’t software beautiful?

It feels to me that software design, despite its intense cultural focus, huge business opportunity, and worldwide effort, isn’t as beautiful, elegant, or compelling as other forms of art and design. Held up against films, music, fashion, physical products and even video games, almost all software feels flat, utilitarian, and uninspired. Why is that? I have a few hypotheses:

* Not enough people are designing software – This is changing fast, but software design has been a very small and elite field for most of its history. When a larger and more diverse set of a population gets involved in something, the results quickly get better. Think about how most top runners are Kenyan; many top baseball players Puerto Rican–in each case, that is the dominant sport and goal for the youth of the country. We need more people to design software.
* We don’t yet have the right tools – We admire the very first cave painters, movie makers, and book publishers because the act of creating anything was hard for them. But we’d hardly call that artwork “beautiful” by today’s standards. The tools to create paintings, films, and prints today are so advanced that almost anyone can learn and practice those art forms. Software, however, is still impossible to create without significant technical training.
* Beauty isn’t useful – My friend Chris often invokes “the Pepsi Challenge”–namely, the difference between liking something for a minute and living with it for weeks. The same design that looks great up on a foamcore board, or in a science fiction movie, starts to grate on you when its ornamentations get in your way for the hundredth time. That’s the reason we had, and abandoned, long cool Flash intros on websites.
* Utility isn’t sexy – Similarly, a design that quickly and efficiently takes care of things and gets out of your way doesn’t even give you a chance to admire it. You might feel satisfaction with the results, but that’s a long way from awe and lust at its form.
* We don’t have the right support and organizational structures – Painters and writers generally work alone; filmmakers and video games have a producer/director split. But most software is designed by a triad of project managers, software engineers, and interface designers.
* We don’t really try – This is a tough one to swallow, but I think it’s fair to say that right now most software designers don’t really pursue beauty as a central goal. Many designers care deeply about elegance, simplicity, and craft, but I’ve rarely met one who speaks about the emotional journey of the viewer, or who thinks about the storyline of their interactions.

Overall, it does seem that software design is quickly improving. Perhaps it will just take more time to get to the place that these other mediums have reached.

What humans are for

“When robots and automation do our most basic work, making it relatively easy for us to be fed, clothed, and sheltered, then we are free to ask, ‘What are humans for?’” – Kevin Kelly

Technology that fades away

[Some fun insights in this writeup](http://www.fastcocreate.com/3023518/designing-a-future-of-comfort-color-and-gorgeous-gadgets-in-her) of the production design for [_Her_](http://www.youtube.com/watch?v=ne6p6MfLBxc):

> “We kept asking ourselves, ‘What is his new desktop going to look like when he puts the new (Samantha) software in? Finally, Spike came to this brilliant realization, saying, ‘There’s a reason we haven’t figured this out, because it shouldn’t be anything.'”

> “We had this concept: what if we could only see advertising that was all in gorgeous slow motion and there were these beautiful abstract images? Then it becomes kind of a viral game where everybody’s trying to decipher the notion of what these different ads were.”

> Barrett’s most radical re-invention for future Los Angeles: There’s not a car in sight. Steering clear of freeway traffic jams, inhabitants ride bullet trains, take subways and walk. “One of the first things I said in designing Her was, ‘I don’t want to show any cars.'” says Barrett. “It’s another gesture of going away from technology. When you look at any film from any time period and see a car, you can place it right to the year.”

> “The device wasn’t designed to stand out like a gleaming new phone, but to be something you’d lay on the night stand, like your wallet or your address book. We wanted to go right past the surface of the device and into Samantha’s voice.”

Full-body computing

“Channeling all interaction through a single finger is like restricting all literature to Dr Seuss’s vocabulary. Yes, it’s much more accessible, both to children and to a small set of disabled adults. But a fully-functioning adult human being deserves so much more.” – [Bret Victor](http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html)

Bike shop innovation

[Was manned flight a victory for rapid prototyping?]( http://m.theatlantic.com/magazine/archive/2013/11/the-man-who-would-teach-machines-to-think/309529/)

> You can credit the development of manned aircraft not to the Wright brothers’ glider flights at Kitty Hawk but to the six-foot wind tunnel they built for themselves in their bicycle shop using scrap metal and recycled wheel spokes. While their competitors were testing wing ideas at full scale, the Wrights were doing focused aerodynamic experiments at a fraction of the cost. Their biographer Fred Howard says that these were “the most crucial and fruitful aeronautical experiments ever conducted in so short a time with so few materials and at so little expense.”

Speculative spending

> It’s actually very difficult to spend meaningful amounts of money, relative to Google’s scale, on things that are speculative.

– [Larry Page](http://www.forbes.com/sites/jeffbercovici/2013/10/17/larry-page-google-should-be-thinking-even-bigger-with-its-rd/)

One of my favorite Larry moments was when he used to regularly ask the whole company to work on artificial intelligence [and no one would do it](http://money.cnn.com/2008/04/29/magazines/fortune/larry_page_change_the_world.fortune/index2.htm):

> My own experience within Google is that it’s hard to get people to work on those kinds of things because of the personal risk they feel they’re taking…

> I’ve told the whole company repeatedly I want people to work on artificial intelligence – so we end up with five people working on it. Guess what? That’s not a major expense. There’s a reason we talk about 70/20/10, where 70% of our resources are spent in our core business and 10% end up in unrelated projects, like energy or whatever. [The other 20% goes to projects adjacent to the core business.]

> Actually, it’s a struggle to get it to even be 10%.

Make of yourself a work of art

During World War II, Henry Miller wrote an interesting essay called “Art and the Future”. [This article on it](http://www.brainpickings.org/index.php/2012/11/07/henry-miller-of-art-and-the-future/) piqued my curiosity enough to track down a print copy–my first physical book purchase in a while–and jot down a few quotes.

On the purpose of art:

> To put it quite simply, art is only a stepping stone to reality; it is the vestibule in which we undergo the rites of initiation. Man’s task is to make of himself a work of art. The creations which man makes manifest have no validity in themselves; they serve to awaken, that is all. And that, of course, is a great deal. But it is not the all. Once awakened, everything will reveal itself to man as creation. Once the blinders have been removed and the fetters unshackled, man will have no need to recreate through the elect cult of genius. Genius will be the norm…

What is the end game of communication technologies?

> What we have overlooked, in our frenzy to invent more dazzling ways and means of communication, is to communicate. The artist lumbers along with crude implements. He is only a notch above his predecessor, the cave man. Even the film art, requiring the services of veritable armies of technicians, is only giving us shadow plays, old almost as man himself…

> It may be that the revolution ensuing will envelop us in even greater darkness. But even in the blackest night it will be a joy and a boon to know that we are touching hands around the world. That has never happened before. We can touch and speak and pray in utter darkness. And we can wait for the dawn–no matter how long–provided we all wait together.

My other baby

…had its birth announcement today:

Glad to finally share more information about our design!

The future is now

> To be a futurist, in pursuit of improving reality, is not to have your face continually turned upstream, waiting for the future to come. To improve reality is to clearly see where you are, and then wonder how to make that better. – [Warren Ellis](http://www.warrenellis.com/?p=14314)

What humans will do

> But six [human skills] will survive, say Messrs Brynjolfsson and McAfee, no matter how fast and smart computers become. Those skills are: statistical insight; managing group dynamics; good writing; framing and solving open-ended problems; persuasion; and human nurturing.

[Sounds like a challenge](http://www.ft.com/cms/s/0/a2c70abc-8d4a-11e1-9798-00144feab49a.html#axzz1tuW6HMJB).