Sending out the dogs
“Send out all your dogs and one might return with prey” – [Werner Herzog](http://kottke.org/15/01/24-pieces-of-life-advice-from-werner-herzog)
True of ideas and designs as well.
“Send out all your dogs and one might return with prey” – [Werner Herzog](http://kottke.org/15/01/24-pieces-of-life-advice-from-werner-herzog)
True of ideas and designs as well.
And being close to the water:
> Baldwin: How many sitcoms could you have launched with the imprimatur of your name on it? You could have your own channel. The Jerry channel.
> Seinfeld: Yeah. But I didn’t take that bait…because most of it is not creative work. And it’s not reaching an audience. You want to be on the water? How do you want to be on the water? You want to be on a yacht? You want to be on a surfboard? I want to be on a surfboard.
> Let me tell you why my TV show in the ’90s was so good…In most TV series, 50% of the time is spent working on the show, 50% of the time is spent on dealing with personality, political, and hierarchical issues of making something. We spent 99% of our time writing, me and Larry.
– [Jerry Seinfeld with Alec Baldwin](https://www.youtube.com/watch?v=rTz6GaNKiYY)
Recently [Bruce Mau](http://en.wikipedia.org/wiki/Bruce_Mau) came to our office (I know, right?!). Bruce is known for his writing, including several “manifestos” over the years, and he asked everyone in the room to write their own manifesto in 3 minutes (he said he used to give people 6 minutes and they were all finished early).
The first line in my manifesto was “Be the dumbest person in the room”, which got a laugh from Bruce and prompted some followup questions from people around me. I’d written it as a bit of a lark, but the more I think about it, the more important I think it is. So why is it important for a designer to be the dumbest person in the room?
First, of course, it means that you’re always around people you can learn from. Great design is based on collecting insights from the world. If you are the expert in the room, where will you get your new insights? Always surround yourself with people whose experience and knowledge exceeds your own in important ways.
Being dumb also keeps you humble. Every designer knows how it feels to watch someone try and fail to use your design. The biggest temptation in that moment is to tell yourself “that’s just one person, and really this test isn’t representative,” and write off their experience as a fluke. After all, didn’t Steve Jobs ignore his customers? ([Nope](http://www.forbes.com/sites/drewhansen/2013/12/19/myth-busted-steve-jobs-did-listen-to-customers/), and [NOPE](http://zurb.com/article/588/hiding-in-the-bushes-with-steve-jobs)). But [Henry Ford did, to poor results](http://bob.ryskamp.org/brain/?p=5294)). Your confidence has to come not from your own opinions, but from the success real people have with your product.
Finally, when designers rely too much on their own experience and knowledge, they get lazy. When I’ve worked on a problem for a long time, and feel like I know it well, I’m less likely to do the research legwork needed for inspiration, less likely to ask other people their thoughts, and more likely to settle on the first idea that comes to mind. Conversely, a brand new problem forces me to start from scratch, with eyes and mind wide open to new possibilities (the next line in my 3-minute manifesto read: “When you get too good, start over”).
So really, the problem isn’t with *being* smart–it’s ok to get good grades, kids–but with *acting* smart. The best designers I know approach problems with the openness, humility, and excitement of a child seeing something for the first time. They acknowledge and work against their biases, and never let their intelligence get in the way of the right answer.
“The muse visits during the act of creation, not before” – [Roger Ebert](http://www.rogerebert.com/reviews/the-muse-1999)
“I had some time on my hands, I wasn’t working much in my, ahem, chosen profession. An aspect of fortune is that, when it’s raining, then you gotta work inside the barn, you know?” – [Robert Downey Jr.](http://features.blogs.fortune.cnn.com/2013/12/19/robert-downey-interview/?iid=EL) on recording an album
“Always the beautiful answer who asks a more beautiful question.” – [e.e. cummings](http://www.mrbauld.com/ee.html)
“Genius is nothing more nor less than childhood recaptured at will.”
― [Charles Baudelaire](http://www.goodreads.com/work/quotes/25444-the-painter-of-modern-life-and-other-essays-phaidon-arts-and-letters)
Documentary or drama, I’m a sucker for watching people be creative. Here are a few of my favorites:
Drama
Documentary
[A nice comparison of film directing styles](http://www.huffingtonpost.com/david-galenson/not-all-auteurs-are-dicta_b_909764.html) by David Galenson, ranging from the conceptual dictator to the experimental collaborator. Also draws parallels to the different design approaches of Apple and Google.
> [Robert Altman] encouraged his actors to improvise: “What I want to see is something I’ve never seen before, so how can I tell someone what that is? I’m really looking for something from these actors that can excite me.”
> Altman considered collaboration the essence of creativity: “If the vision were just mine, just a single vision, it wouldn’t be any good. It’s the combination of what I have in mind, with who the actor is and then how he adjusts to the character, along with how I adjust, that makes the movie.”
Galenson expands on the two styles in [a post exploring the “lifecycle” of creativity](http://www.huffingtonpost.com/david-galenson/the-two-life-cycles-of-ar_b_758086.html).
Most of doing great design work is preparing for great design work.